這本書在說什麼What the book is about
Schell 的出發點很簡單,也很難:設計師真正想做的是一段體驗,但體驗沒辦法直接做出來。我們能做的只有規則、棋盤、程式這類人造物,然後期待玩家和它互動時,心裡會發生我們想要的事。他把這比作在瓶子裡造船:離你真正要做的東西永遠隔著一層,而且你永遠看不到作品真正的產出,因為那是別人心裡的感受。
Schell starts from a simple and difficult point: what a designer really wants to make is an experience, and experiences cannot be made directly. All we can build are artifacts, such as rules, boards and programs, and hope that when a player meets them, the experience we wanted happens in the player's head. He compares it to building a ship in a bottle: you always work at one remove from the real thing, and you never see your output, because it is someone else's feeling.
所以這本書不給公式,而是給觀點。一個 Lens 就是一組問題,讓你暫時只從一個角度看自己的遊戲:情緒、好奇心、公平、回饋、故事、社群、獲利……沒有哪個 Lens 是完整的,正因為如此才要很多個。全書一共 112 個編號 Lens,加上三個「半號」與一個 ∞,總共 116 個。
So the book offers perspectives instead of formulas. A lens is a small set of questions that lets you look at your game from one angle at a time: emotion, curiosity, fairness, feedback, story, community, profit. No lens is complete, which is exactly why there are many. The book numbers 112 of them, plus three half-numbered lenses and one marked ∞: 116 in all.
第二個骨架是一張地圖。作者在開頭就說,他要從一片空白開始,每一章加一個元素,最後畫出設計師、玩家、遊戲、團隊、客戶之間的關係網。而且每一章的章名本身就是一句關係:「設計師創造體驗」、「體驗從遊戲中產生」、「遊戲由元素構成」……把 35 個章名連起來,就是這本書的地圖。上面那張圖就是這樣畫出來的。
The second backbone is a map. At the start the author says he will begin from a blank slate and add one element per chapter, until the web of relationships between designer, player, game, team and client is drawn. Each chapter title is itself a relationship: The Designer Creates an Experience; The Experience Rises Out of a Game; The Game Consists of Elements. Join the 35 titles together and you have the book's map. That is how the map above is drawn.
最重要的技能是什麼?書的第一章給的答案不是畫圖、寫程式或數學,而是傾聽:聽玩家、聽團隊、聽客戶、聽遊戲本身,也聽你自己。整本書的 Lens,可以看成是學會「怎麼聽」的 116 種練習。
What is the most important skill? The first chapter's answer is not drawing, programming or mathematics but listening: to players, to your team, to your client, to the game itself, and to yourself. The 116 lenses can be read as 116 exercises in how to listen.
“The game is not the experience.” · p. 11